스케치 drag & drop
백그라운드 이미지
N > 백그라운드 이미지 front, side 설정
Ctrl R 루프컷
Modifier > Mirror > clipping
Extrude
루프컷
ALT RMB
Ctrl E > edge slide
Shift ALT S > 1 - 좀 더 둥글게 변형
S > Z > 0 - 높이가 평편하게 같도록 만들기
Extrude > Ctrl LMB - 같은 액션 반복
W > Smooth > 몇번 반복 - 부드럽게
cube > subdivision modifier > O proportional editing
Ctrl J
F6
선택 원하는 obj 한 점 근처에서 L 키 누르면 전체 선택됨
H / Alt H 숨기기/보이기
Alt S ; scale IN
Ctrl N ; recalculate normals
Texture 만들기
Ctrl E > mark seam
U > Unwrap
UV island mode
New image > generated type > UV grid
New image > generated type > blank ; Ambient occlusion
render pannel > Bake > bake mode > ambient occlusion > bake
world pannel > Gather > sampling > increase > bake
image > save as image F3
image > export UV layout
포토샵 > image & UV layout 열기 > 이미지 주변을 검게 채우고 > UV layout 파일로 복사 > 레이어 별로 나누고 색칠
Rigging
base로 옮기고 Shift C
Shift Ctrl Alt C > origin to 3D cursor
Add Single bone armature > Tab ; edit mode
armature display pannel > display > X-ray
Shift A ; add
Extrude
Ctrl P ; parent, keep offset
Shift S > Cursor to selected ; snap
armature Bone pannel > naming.L
Ctrl Tab ; Pose mode
edit mode > Add bone > Alt P ; clear parent > Bone pannel > unchecked Deform > naming Leg IK.L
> ctrl Tab ; pose mode > Shift RMB > Shift I > Add IK ; to active bone > Bone constraint pannel > Chain length 2
Knee > add bone ; pole target > unchk defrom > clear parent > knee 앞 방향으로 이동 ; y 축 > Leg pole target.L naming > tibia.L 선택 > Ctrl Tab > bone constraint pannel > pole target ; armature > bone ; Leg pole target.L
armature edit mode ; select all > ctrl N ; Recalculate roll > Global XYZ axis > bone constraint pannel > pole angle 조정 ; IR ER 조정 / 정면 뷰 ; pole target 조정 ; abduction 조절
Shift Ctrl C > Copy location > bone constraint pannel > Head/Tail > 1
select UE & LE armature > Shift C > . dot > Shift D > S X -1 > armature menu > Flip names
obj 선택 > armature 선택 > Ctrl P > Armature defrom > With automatic weights
, comma > armature 조정
Mesh select > Ctrl Tab ; weight control
tool pannel > options > X mirror checked
armature select all > Alt R ; clear pose rotation > Alt G ; clear pose location
View > dope sheet > action editor > action name ; walking
Shift Ctrl V ; reverse pose paste